this demo shows how to grab a sketch into a texture and then render it onto a wavefront 3D model. the interesting part is that the 3D model can be modelled in a 3D application. a placeholder for the sketch is then placed onto the model to generate the right UV coordinates. finally the model is exported as a 'wavefront' .obj file. there are still some issues. for example lighting doesn t properly work yet.
Source code: UsingModelAsSketchCanvas
Built with Processing